Lost Mines of Phandelver

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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Northward bound
Leaving Phandalin
  • After clearing out the redbrand hideout our merry band of adventurers took Iarno into custody and handed him to Sildar
    • Sildar was shocked to learn of Iarno’s treachery
    • Sildar was troubled by stories of Orc raids on traveler and caravans to the east of Phandalin along the Tribor trail & suggested you might be able to help
  • You bumped into a local man who had an orchard in the North-eastern part of town. He was genuinely grateful that you stopped the Redbrand menace and said you must come by for some apples and pears.
    • you stopped by his orchard on the way out of town
  • you decided to see if you could find out anything at the inn where the Redbrand ruffians were known to drink
    • You met the gruff innkeeper Grist, a dwarven woman who said they didn’t stay there
    • Asking whether she knew about the Black Spider, she advised that she didn’t know anything but suggested you try asking at the Shrine of Luck
    • At the shrine you met Sister Garelle who also advised she didn’t know about the black spider, but was a member of an organisation that may- The Harpers – and said she would ask on your behalf if you would perform a quest for her
      • Sister Garelle asked if you would deliver a silver comb to a Banshee to the east who knew the location of a long forgotten tome of magic
        • You delivered the comb
        • The banshee advised that she gave it to a necromancer hundreds of years ago and did not know where it is now
      • Sister Garelle advised that the Black Spider was an Elf named Nezzar
  • After visiting Agatha the banshee you investigated a ruined tower at Old Owl well
    • At Old Owl Well you discovered a campsite and upon further investigation were surrounded by zombies
      • During your battle with the zombies a wizard dressed in red arrived.
      • The zombies were the bodyguards of the wizard
      • The wizard asked if you could attend to an issue with local Orcs.
        • You cleared the Orc cave and returned to the wizard who Gave you a healing potion
  • After returning to Phandalin you left town heading north to find the old Druid.
  • You arrived in Thundertree, a village in ruins searching for the Druid.
    • You were attacked by twig blights
    • You were attacked by giant spiders.
    • You found the old apothecary and the silver necklace
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To Phandalin
They might have a horse
  • Entered Phandalin
    • town under harassment from ‘Redbrand Ruffians’
    • Mayor not doing much to help
    • Sildar kicked out mayor
    • Spoke to townsfolk. Learned:
      • A Druid up north who may know where Cragmaw Castle is
      • A tunnel into Redbrand hideout
      • Ruffians took a local Woodcarver and family captive
  • Entered hideout through tunnel shown to you by Carl
    • Killed Nothic
    • Found Talon (+1 sword)
    • Found Woodcarvers body
    • Learned Iarno is working for the Spider & Redbrands are his
    • Captured Iarno
    • Freed captives 
    • Mirna- offered heirloom in alchemy shop in Thundertree 
  • Went back to town
    • Handed Iarno to Sildar.
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